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The [Open]GL Utility Toolkit (GLUT) is a utility library for OpenGL applications to put the platform-dependent details (e.g


Simple DirectMedia Layer (SDL) is a cross-platform, free and open source multimedia library



If you re building a simple demo of a rendering mechanism glut is way better than sdl it takes care of a lot of the details that sdl would otherwise require

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Difference between SDL and GLUT

Glut is no longer under active development that s one reason not to use it;another is that other wrappers glfw sdl are not only under active development but generally more powerful

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Is using GLUT unprofessional?

However if you re developing a serious application sdl is more likely to be the tool you need to use as glut abstracts more than a real application would normally want to

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Difference between SDL and GLUT

Glut is much more easier while many of people use sdl or sfml they re more flexible and feature-full than glut

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Fatal error C1083: Cannot open include file: 'aux.h': Permission denied

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