Aspects


vs


Normals

In geometry, an object such as a line or vector is called a normal to another object if they are orthogonal to each other.

Vbo

A Buffer Object is an OpenGL object that allows users to store data on the GPU

Others

Quality Example
Model worse

"When i use vertex array model looks perfect but when i switch to vbo model looks worse because of vertex normals"

from question "VBO verses Vertex Array, vertex normals issue in VBO"

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