Aspects


vs


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Normals

In geometry, an object such as a line or vector is called a normal to another object if they are orthogonal to each other.

Vbo

A Buffer Object is an OpenGL object that allows users to store data on the GPU



Others

Example

When i use vertex array model looks perfect but when i switch to vbo model looks worse because of vertex normals

from question  

VBO verses Vertex Array, vertex normals issue in VBO

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