Aspects

Quadtree

A quadtree is a geometric data structure for storing points in two-dimensional space

R-tree

R-Tree is a popular index structure for spatial data, stored as Minimum Bounding Rectangles (MBRs).

Indexes window queries

Quality | Example |
---|---|

Faster |
"R-tree are substantially faster than quadtree for window queries like inside contains covers etc" from question "R-Tree and Quadtree Comparison" "R-tree are much faster than quadtree for nearest neighbours queries" from question "R-Tree and Quadtree Comparison" "Quadtree indexes are created faster than r-tree" from question "R-Tree and Quadtree Comparison" |

Others

Quality | Example |
---|---|

More |
"I use quadtree more than r-tree and find them super flexible" from question "Spatial index with sum and count for C++" |

More specifically |
"On the other hand the wikipedia article on r-tree seems more specifically targeted towards mapping than the k-d tree or quadtree" from question "What spatial indexing algorithm should I use?" |

Some better perfomance |
"You can also try a quadtree it has some better perfomance over a r-tree" from question "Optimizing search through large list of lat/long coords to find match" |

Simpler data |
"A quadtree is a simpler data structure than the r-tree" from question "Find nearest edge in graph" |